
We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.
Coming in on the heels of his previous game Blasnake, which he unveiled less than a month ago, Kenta Cho, a.k.a. ABAgames, releases another absolute banger in the form of Labyracer. Like Blasnake and most of Cho’s games, it’s absolutely free!

Labyracer plays like a mix of Namco’s two games Rally-X and Pac-Man Championship Edition, but unlike either game its mazes are all randomized, and only visible for a short space around your car (an arrow thingy).
Think of the board as having a left and a right half. Each side has a number of flags (letter ‘F’s) on it. When you get all the flags on one side, a Special Flag (an S) appears on the other side of the maze. When you collect it, the first side, the one you got the flags from, is regenerated, with a new random layout and some more flags.

The problem is the suicidal enemy cars that are trying to crash into you. (Presumably that have an insurance company that doesn’t ask questions.) Every time you collect a normal flag, one or more red enemy cars appear close to your location. They start out stunned and blinking, and during that time you pass through them, which I recommend you do.
You have but one defense against the killer kars: pressing Space, or Z, or X, will cause your car to emit a smokescreen directly behind it. If you’ve played Rally-X you’ll know how it works. Enemy cars that run into the smokescreen are stunned again for a few seconds, and can be passed through. An essential skill to learn is, when you encounter an enemy in the way of the passage you need to take to reach a flag, to reverse for a half-second, laying down some smoke, then luring the enemy car into it so you can then get through it.

But the real key to the game is in destroying the enemy, which you can only do by regenerating a section of maze with a Special Flag while they’re in it. This awards points, potentially lots and lots of points; each successive car in a regenerating maze earns double the points of the last: 100, 200, 400, 800, 1,600 and so on! As you play, more and more cars get spawned by collected flags, so if you can get through them and to a Special Flag on the other side of the board before they follow you out of the danger zone, you can earn huge scores pretty quickly! But it’s pretty hard to do, since the enemy cars are devoted pursuers, and you have to find your way through the dark corridors to get to the Special Flag.
You’ll notice that I have a high score of over 70,000. That’s really hard to reach! I was helped a bit by some lucky clears. You earn extra lives according to the Fibonacci plan: first at 1,000 points, then at increasing amounts by the familiar pattern: 2,000, 3,000, 5,000, 8,000, and on and on. A good clear or two can get you multiple extra lives, which can last you a good while.

There is a timer, in the form of a fuel gauge that counts down from 100. It counts faster when you’re emitting smoke. Running out of fuel does not kill you, but it does cut your speed in half, which usually spells doom anyway. Your tank is refilled when you collect an ‘S’ flag.
Like all the best difficult action games, it doesn’t actually feel that hard while you’re playing it! Despite the dark maze and the swarm of pursuers, Labyracer plays fair. While the maze is dark, the crash cars are still shown to you from any distance. Appearing enemies take a little time to activate, and smoke stuns them for a good several seconds. The corridors don’t cause you to crash when you hit a corner or dead end, but instead your car automatically takes corners for you. There do eventually appear red “rocks” in the maze, that can make you crash.
Please give Labyracer a try! It’ll probably be the first play of many!